Hierarchical Protection of Intellectual Property Rights for Board Games from the Perspective of Composite Works

Authors

  • Mengyuan Wang Anhui University of Finance and Economics, Bengbu 233030, China Author

DOI:

https://doi.org/10.63313/LH.9050

Keywords:

Intellectual Property, Board Games, Composite Works, Holistic Protection, Hierarchical Protection

Abstract

While substantial research has been conducted in recent years on game copyright protection, particularly in the context of video games, and judicial practice has gradually established a mainstream approach focusing primarily on holistic protection of audiovisual works, board games exhibit distinct complexity that differs markedly from electronic games. Existing legal frameworks such as copyright law and patent law prove inadequate for addressing the specific protection needs of board games, resulting in inconsistent judicial standards, prohibitively high enforcement costs, and frequent issues like “skin-changing plagiarism” and “predatory registration and release,” all of which severely hinder industry development. From Virtual Reality (VR) immersive experiences to the metaverse, an increasing number of composite works will emerge in the future. Unlike video games, board games retain tangible components and face distinct infringement patterns, making them an ideal subject for foundational research on composite work protection. This Article conducts a layered protection analysis of typical composite works represented by board games, proposing a standardized, systematic long-term protection model to address the efficiency challenges associated with typified judicial rulings and fragmented protection approaches in legal practice, thereby achieving a dynamic balance between fostering innovation and safeguarding public interests.

References

[1] Liang, X.S. (2025) Analysis of the Current Status and Trends of China's Board Game Industry in 2025: Diversified Consumer Base and Market Expansion Driven by Social Needs. https://www.huaon.com/channel/trend/1080733.html (accessed Jun. 9, 2025).

[2] Zheng, C.S. (2017) Copyright Law. 3rd Edition, Renmin University of China Press, Beijing, pp.89-102.

[3] Liu, Y.L. (2016) Intellectual Property Law. 4th Edition, Peking University Press, Beijing, p.156.

[4] Shi, H. (2021) Key Content and Value Considerations of the Third Amendment to the Copyright Law. Intellectual Property, No.02, 2021.

[5] Supreme People's Court (2025) Annual Report on the Application of Law in Intellectual Property Cases by Courts Nationwide (2024).

[6] Xiong, W.C. (2019) Copyright Protection of Game Rules: Reflections and Reconstruction. Electronic Intellectual Property, No.12, 2019.

[7] Shanghai Municipal Culture and Tourism Bureau (2021) Shanghai Regulations on Content Filing Management for Escape Room and Script-Based Murder Games (Draft for Public Comment) [Z].

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Published

2026-08-03

Issue

Section

Articles

How to Cite

Hierarchical Protection of Intellectual Property Rights for Board Games from the Perspective of Composite Works. (2026). Law and Humanities, 2(3), 35–45. https://doi.org/10.63313/LH.9050