Digital Games and the Global Dissemination of Chinese Traditional Culture

Authors

  • Yu Feng Zhe Jiang normal University of foreign language college, Jinhua 321000, China Author

DOI:

https://doi.org/10.63313/LLCS.9118

Keywords:

China’s Excellent Traditional Culture, International Dissemination, Digital Games, Cultural Communication

Abstract

Under globalization and digitalization, China's cultural dissemination is shifting from symbolic export to value-based integration. Digital technologies enable this transition, with interactive media like games playing a key role. Black Myth: Wukong, for instance, achieved global success by blending indigenous storytelling with cutting-edge technology, sparking international interest in related cultural elements like ancient architecture and music . It moved beyond simple translation by using terms like "Wu Kong" and "Loong," demonstrating cultural confidence . However, simply "adapting" content for foreign audiences can dilute its essence. Future efforts should focus on cultural re-creation​ rooted in indigenous values. This involves leveraging multimodal semiotic innovation, technological empowerment (e.g., AI, VR), and fostering community interaction to create deep resonance . The goal is a leap from merely "going out" to being genuinely embraced globally, facilitated by platforms that encourage cross-cultural co-creation and immersive experiences

References

[1] Hoskins C, Mirus R. Reasons for the U.S. dominance of the international trade in television programmes. Media, Culture & Society, 1988, 10(4): 499–515.

[2] Kress G, van Leeuwen T. Reading Images: The Grammar of Visual Design. London: Routledge, 2006.

[3] Jenkins H. Convergence Culture: Where Old and New Media Collide. New York: New York University Press, 2006.

[4] Ryan M L. Narrative across media: The languages of storytelling. Lincoln: University of Nebraska Press, 2004.

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Published

2025-12-30

Issue

Section

Articles

How to Cite

Digital Games and the Global Dissemination of Chinese Traditional Culture. (2025). Literature, Language and Cultural Studies, 3(3), 56–59. https://doi.org/10.63313/LLCS.9118